![]() ![]() Important: If you only want the colour palette to affect everything but the Main Story mode, when selecting a character, make sure you don’t select the character’s default colour palette. uMod should automatically default it so any texture rips go into your uMod’s texture folder, but it may not have.Įverything should look like this when done. This is important as when extracting/re-inserting textures, if you use any other format, the files will be messed up.įinally, make sure you’ve set a save directory. You want to make sure only the DDS box is ticked. I use 8, 9 and 0 because I hardly ever use those keys. Click one of those buttons, and press a key. You need to assign keys to these buttons, this is what you’ll navigate through the textures with. You’ll see three buttons - Back, Save and Next. Right now, you need to make sure Save Single Texture, Show Texture In the Upper Left Corner and Show Message In The Upper Left Corner are ticked. ![]() Make sure the Guilty Gear Xrd tab is selected in uMod.Ĭlick Capture textures >. If things have worked, a tab should have opened in uMod. It should be somewhere in C:\Program Files (x86)\Steam\steamapps\common\GUILTY GEAR Xrd -REVELATOR-\Binaries\Win32. Just in case that post might get deleted in the future, I might as well copy and paste the instructions here: ![]() The tutorial was originally written by a Reddit user (the name was deleted, so I don't know who they are). I dabbled in Guilty Gear Xrd modding and find that this method of Texture extraction and injection works. ![]()
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